Project Warlock II Trainer
26 cheats for Project Warlock II, including Infinite Health, Health, and Max Health. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
26 optionsPlayer 11
Your health is kept at its maximum, so you cannot die.
Your current health. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the game state once a level runs); a new value is written straight into it.
Your maximum health. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the game state once a level runs); a new value is written straight into it.
Your armor is kept at its maximum.
Your current armor. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the game state once a level runs); a new value is written straight into it.
Your maximum armor. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the game state once a level runs); a new value is written straight into it.
Your mana is kept at its maximum, so spells never run dry.
Your current mana. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the game state once a level runs); a new value is written straight into it.
Your maximum mana. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the game state once a level runs); a new value is written straight into it.
Your stamina is kept at its maximum.
Your current stamina. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the game state once a level runs); a new value is written straight into it.
Weapons 3
Turns on the game's own infinite ammo flag while on, so shooting uses no ammo.
Pick an ammo type, then set how much of it you carry and how much you can carry. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the game state once a level runs); a new value is written straight into it.
Your weapon upgrade points. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the game state once a level runs); a new value is written straight into it.
Stats 4
Your character level. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the game state once a level runs); a new value is written straight into it.
Your current experience. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the game state once a level runs); a new value is written straight into it.
Your unspent attribute points. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the game state once a level runs); a new value is written straight into it.
Pick an attribute, then set its value. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the game state once a level runs); a new value is written straight into it.
Movement 3
Your maximum walking speed. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the game state once a level runs); a new value is written straight into it.
Your maximum running speed. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the game state once a level runs); a new value is written straight into it.
How hard you jump: higher jumps higher. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the game state once a level runs); a new value is written straight into it.
Game 5
The current level's score. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the game state once a level runs); a new value is written straight into it.
The kills counted in the current level. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the game state once a level runs); a new value is written straight into it.
The secrets found in the current level. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the game state once a level runs); a new value is written straight into it.
The difficulty's damage modifier (the table's Modifier Damage). Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the game state once a level runs); a new value is written straight into it.
The difficulty's monster speed modifier: lower makes monsters slower. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the game state once a level runs); a new value is written straight into it.
FAQ
About the Project Warlock II trainer
Is the trainer for Project Warlock II free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 26 options, such as Infinite Health, Health, Max Health, and Infinite Armor. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Project Warlock II does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






