Retrowave 2 Trainer
29 cheats for Retrowave 2, including Enable Player Values, Freeze Time Left, and Time Left. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
29 optionsRun 14
Hooks the player's update in the game's code, which hands over the player, so the values in every category can be read and set. Earn some score in a run after turning it on. The table calls it Player.
Holds the run's time left at the value it has when turned on. Hooks the player's update itself; earn some score in a run first.
Time left in the run. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
The run's score. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
The current combo. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
The run's best combo. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
Holds the combo timer at the value it has when turned on, so the combo does not run out. Hooks the player's update itself; earn some score in a run first.
Time left on the current combo. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
Near misses in the run. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
Distance driven in the run. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
The car's damage value in the run, as the table names it. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
The game's Can Crash flag for the player, as the table names it; set it to No to try turning crashes off (untried). Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
Holds the bomb's health at the value it has when turned on. Hooks the player's update itself; earn some score in a run first.
The bomb's health. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
Car 9
The car controller's maximum speed. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
The engine's max RPM. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
The engine's power multiplier. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
The engine's maximum torque in Nm. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
The engine's maximum turbo charge pressure in psi. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
Whether the engine has a turbo charger. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
The car's aerodynamic down force. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
The stability system's traction helper strength. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
The car's maximum damage, from the car's damage settings. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
Money & Rules 6
The run's initial money setting. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
Money multiplier for distance driven. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
Money multiplier for near misses. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
Money multiplier for overspeed. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
Money multiplier for driving in the opposite direction. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
How hard a collision must be to end the run; raise it so only big crashes end it. Needs Enable Player Values (or a cheat that uses it) on, and shows the value once you have earned some score in a run.
FAQ
About the Retrowave 2 trainer
Is the trainer for Retrowave 2 free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 29 options, such as Enable Player Values, Freeze Time Left, Time Left, and Score. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Retrowave 2 does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






