Section 13 Trainer
19 cheats for Section 13, including Infinite Health, Infinite Mental, and Infinite Stamina. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
19 optionsPlayer 5
Keeps your health at its max: every 100 ms, current health (base and current value) is raised to max health. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Keeps your mental at its max: every 100 ms, current mental (base and current value) is raised to max mental. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Keeps your stamina at its max: every 100 ms, current stamina (base and current value) is raised to max stamina. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Holds your current injury amount at 0 every 100 ms. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Your current and max health, mental and stamina. Set a value to change it. Each value writes both the attribute's base and current value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Combat 5
Your additional attack power, physical and mental damage rates. Each value writes both the attribute's base and current value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Your additional critical hit chance and critical damage rate. Each value writes both the attribute's base and current value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Your additional physical and mental damage reduction rates. Each value writes both the attribute's base and current value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Your additional active skill cooldown rate. Each value writes both the attribute's base and current value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Your max tactical item slots. Each value writes both the attribute's base and current value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Weapons 5
Sets the game's own force infinite ammo flag on the weapon you hold every 100 ms, and clears it when turned off. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
The ammo loaded in the weapon you hold. Set a value to change it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Holds the current spread angle of the weapon you hold at 0 every 50 ms. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Your additional fire speed, reload speed rates and range weapon magazine size bonus. Each value writes both the attribute's base and current value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Attributes of the weapon you hold: damage rate, fire speed rate, extra shots per round and penetration chance. Each value writes both the attribute's base and current value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Loot 1
Your coins and additional coin rate. Each value writes both the attribute's base and current value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Progress 1
Your upgrade points, USB drives and gold stars. Each value writes both the attribute's base and current value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
Movement 1
Your additional move speed rate (an attribute: a set value goes to its base and current value) and the locomotion component's walk, run, sprint and roll speeds. Set a value to change it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
World 1
The world's time dilation: 1 is normal speed, lower is slower, higher is faster. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a run. Solo/offline only.
FAQ
About the Section 13 trainer
Is the trainer for Section 13 free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 19 options, such as Infinite Health, Infinite Mental, Infinite Stamina, and No Injury. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Section 13 does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






