67 cheatsSteam64-bit

Taiko Risshiden V DX Trainer

67 cheats for Taiko Risshiden V DX, including Edit Money, Edit Stamina, and Set Game Speed. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

67 options
On / offValueActionChoiceF1Default hotkey

Player 2

Edit Money Num1

While on, your money is set to this number each time the game reads it (the game keeps ten times the number).

Money 1 – 99,999,999
Edit Stamina Num2

While on, your stamina is set to this number each time the game reads your money.

Stamina 1 – 255

Game 1

Set Game Speed Num0

The whole game runs this many times faster (below 1, slower).

Speed 0.1 – 10

Edit Character 14

Reputation

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Reputation 0 – 999,999,999Set
Notoriety

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Notoriety 0 – 999,999,999Set
Samurai Contribution

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. At most 65,535. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Samurai Contribution 0 – 999,999,999Set
Merchant Contribution

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. At most 65,535. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Merchant Contribution 0 – 999,999,999Set
Ninja Contribution

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. At most 65,535. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Ninja Contribution 0 – 999,999,999Set
Navy Contribution

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. At most 65,535. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Navy Contribution 0 – 999,999,999Set
Friendship

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Friendship 0 – 999,999,999Set
Leadership

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Leadership 0 – 999,999,999Set
Strength

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Strength 0 – 999,999,999Set
Politic

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Politic 0 – 999,999,999Set
Intelligence

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Intelligence 0 – 999,999,999Set
Charm

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Charm 0 – 999,999,999Set
Age +1

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Each press makes the character a year older. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Age +1
Age -1

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Each press makes the character a year younger. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Age -1

Character Skills 16

Skill (足轻 / Ashigaru)

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Level 0 – 999,999,999Set
Skill (骑马 / Cavalry)

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Level 0 – 999,999,999Set
Skill (火枪 / Firearms)

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Level 0 – 999,999,999Set
Skill (水军 / Navy)

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Level 0 – 999,999,999Set
Skill (弓术 / Archery)

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Level 0 – 999,999,999Set
Skill (武艺 / Martial Arts)

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Level 0 – 999,999,999Set
Skill (军学 / Strategy)

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Level 0 – 999,999,999Set
Skill (忍术 / Ninjutsu)

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Level 0 – 999,999,999Set
Skill (建筑 / Construction)

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Level 0 – 999,999,999Set
Skill (开垦 / Cultivation)

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Level 0 – 999,999,999Set
Skill (矿山 / Mining)

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Level 0 – 999,999,999Set
Skill (算术 / Arithmetic)

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Level 0 – 999,999,999Set
Skill (礼法 / Etiquette)

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Level 0 – 999,999,999Set
Skill (辩才 / Eloquence)

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Level 0 – 999,999,999Set
Skill (茶道 / Tea Ceremony)

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Level 0 – 999,999,999Set
Skill (医术 / Medicine)

Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Level 0 – 999,999,999Set

Edit Castle 16

Scale

Open a castle's information in the game first, then press Set: that castle gets the value. At most 30. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Scale 0 – 999,999,999Set
Population (*1000)

Open a castle's information in the game first, then press Set: that castle gets the value. Thousands, 50 to 305. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Population (*1000) 0 – 999,999,999Set
Production

Open a castle's information in the game first, then press Set: that castle gets the value. At most 65,535. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Production 0 – 999,999,999Set
Max Production

Open a castle's information in the game first, then press Set: that castle gets the value. Stored divided by 10 to 40 by the castle's scale, as FLiNG does. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Max Production 0 – 999,999,999Set
Mine

Open a castle's information in the game first, then press Set: that castle gets the value. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Mine 0 – 999,999,999Set
Max Mine

Open a castle's information in the game first, then press Set: that castle gets the value. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Max Mine 0 – 999,999,999Set
Stability

Open a castle's information in the game first, then press Set: that castle gets the value. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Stability 0 – 999,999,999Set
Funds

Open a castle's information in the game first, then press Set: that castle gets the value. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Funds 0 – 999,999,999Set
Food

Open a castle's information in the game first, then press Set: that castle gets the value. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Food 0 – 999,999,999Set
Defense

Open a castle's information in the game first, then press Set: that castle gets the value. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Defense 0 – 999,999,999Set
Troops

Open a castle's information in the game first, then press Set: that castle gets the value. At most 65,535. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Troops 0 – 999,999,999Set
Morale

Open a castle's information in the game first, then press Set: that castle gets the value. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Morale 0 – 999,999,999Set
Training

Open a castle's information in the game first, then press Set: that castle gets the value. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Training 0 – 999,999,999Set
Horses

Open a castle's information in the game first, then press Set: that castle gets the value. At most 65,535. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Horses 0 – 999,999,999Set
Guns

Open a castle's information in the game first, then press Set: that castle gets the value. At most 65,535. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Guns 0 – 999,999,999Set
Cannons

Open a castle's information in the game first, then press Set: that castle gets the value. At most 65,535. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Cannons 0 – 999,999,999Set

Edit Town 2

Scale

Open a town's information in the game first, then press Set: that town gets the value. At most 30. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Scale 0 – 999,999,999Set
Investments

Open a town's information in the game first, then press Set: that town gets the value. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Investments 0 – 999,999,999Set

Edit Ninja Village 7

Scale

Open a ninja village's information in the game first, then press Set: that village gets the value. At most 30. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Scale 0 – 999,999,999Set
Funds

Open a ninja village's information in the game first, then press Set: that village gets the value. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Funds 0 – 999,999,999Set
Food

Open a ninja village's information in the game first, then press Set: that village gets the value. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Food 0 – 999,999,999Set
Defense

Open a ninja village's information in the game first, then press Set: that village gets the value. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Defense 0 – 999,999,999Set
Troops

Open a ninja village's information in the game first, then press Set: that village gets the value. At most 65,535. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Troops 0 – 999,999,999Set
Morale

Open a ninja village's information in the game first, then press Set: that village gets the value. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Morale 0 – 999,999,999Set
Training

Open a ninja village's information in the game first, then press Set: that village gets the value. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Training 0 – 999,999,999Set

Edit Navy Fort 9

Scale

Open a navy fort's information in the game first, then press Set: that fort gets the value. At most 30. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Scale 0 – 999,999,999Set
Defense

Open a navy fort's information in the game first, then press Set: that fort gets the value. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Defense 0 – 999,999,999Set
Funds

Open a navy fort's information in the game first, then press Set: that fort gets the value. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Funds 0 – 999,999,999Set
Food

Open a navy fort's information in the game first, then press Set: that fort gets the value. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Food 0 – 999,999,999Set
Morale

Open a navy fort's information in the game first, then press Set: that fort gets the value. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Morale 0 – 999,999,999Set
Training

Open a navy fort's information in the game first, then press Set: that fort gets the value. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Training 0 – 999,999,999Set
Small Ships

Open a navy fort's information in the game first, then press Set: that fort gets the value. At most 6,553. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Small Ships 0 – 999,999,999Set
Large Ships

Open a navy fort's information in the game first, then press Set: that fort gets the value. At most 655. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Large Ships 0 – 999,999,999Set
Ironclad Warship

Open a navy fort's information in the game first, then press Set: that fort gets the value. At most 655. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).

Ironclad Warship 0 – 999,999,999Set

FAQ

About the Taiko Risshiden V DX trainer

Is the trainer for Taiko Risshiden V DX free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 67 options, such as Edit Money, Edit Stamina, Set Game Speed, and Reputation. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of Taiko Risshiden V DX does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

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