Taiko Risshiden V DX Trainer
67 cheats for Taiko Risshiden V DX, including Edit Money, Edit Stamina, and Set Game Speed. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
67 optionsPlayer 2
While on, your money is set to this number each time the game reads it (the game keeps ten times the number).
While on, your stamina is set to this number each time the game reads your money.
Game 1
The whole game runs this many times faster (below 1, slower).
Edit Character 14
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. At most 65,535. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. At most 65,535. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. At most 65,535. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. At most 65,535. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Each press makes the character a year older. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Each press makes the character a year younger. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Character Skills 16
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a character's information in the game first (FLiNG gives no note; the hook keeps the character the game last read there), then press Set. Level 0 to 5. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Edit Castle 16
Open a castle's information in the game first, then press Set: that castle gets the value. At most 30. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a castle's information in the game first, then press Set: that castle gets the value. Thousands, 50 to 305. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a castle's information in the game first, then press Set: that castle gets the value. At most 65,535. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a castle's information in the game first, then press Set: that castle gets the value. Stored divided by 10 to 40 by the castle's scale, as FLiNG does. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a castle's information in the game first, then press Set: that castle gets the value. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a castle's information in the game first, then press Set: that castle gets the value. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a castle's information in the game first, then press Set: that castle gets the value. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a castle's information in the game first, then press Set: that castle gets the value. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a castle's information in the game first, then press Set: that castle gets the value. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a castle's information in the game first, then press Set: that castle gets the value. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a castle's information in the game first, then press Set: that castle gets the value. At most 65,535. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a castle's information in the game first, then press Set: that castle gets the value. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a castle's information in the game first, then press Set: that castle gets the value. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a castle's information in the game first, then press Set: that castle gets the value. At most 65,535. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a castle's information in the game first, then press Set: that castle gets the value. At most 65,535. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a castle's information in the game first, then press Set: that castle gets the value. At most 65,535. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Edit Town 2
Open a town's information in the game first, then press Set: that town gets the value. At most 30. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a town's information in the game first, then press Set: that town gets the value. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Edit Ninja Village 7
Open a ninja village's information in the game first, then press Set: that village gets the value. At most 30. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a ninja village's information in the game first, then press Set: that village gets the value. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a ninja village's information in the game first, then press Set: that village gets the value. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a ninja village's information in the game first, then press Set: that village gets the value. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a ninja village's information in the game first, then press Set: that village gets the value. At most 65,535. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a ninja village's information in the game first, then press Set: that village gets the value. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a ninja village's information in the game first, then press Set: that village gets the value. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Edit Navy Fort 9
Open a navy fort's information in the game first, then press Set: that fort gets the value. At most 30. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a navy fort's information in the game first, then press Set: that fort gets the value. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a navy fort's information in the game first, then press Set: that fort gets the value. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a navy fort's information in the game first, then press Set: that fort gets the value. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a navy fort's information in the game first, then press Set: that fort gets the value. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a navy fort's information in the game first, then press Set: that fort gets the value. At most 255. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a navy fort's information in the game first, then press Set: that fort gets the value. At most 6,553. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a navy fort's information in the game first, then press Set: that fort gets the value. At most 655. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
Open a navy fort's information in the game first, then press Set: that fort gets the value. At most 655. The first press puts in the hook, which stays in until the trainer is reset or unloaded (the information may need opening again after it).
FAQ
About the Taiko Risshiden V DX trainer
Is the trainer for Taiko Risshiden V DX free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 67 options, such as Edit Money, Edit Stamina, Set Game Speed, and Reputation. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of Taiko Risshiden V DX does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






