The Thing That Happened Trainer
23 cheats for The Thing That Happened, including Infinite Health, Infinite Stamina, and Infinite Water. Turn them on with hotkeys, an in-game overlay or your phone.
Free · No ads · No time limits · Windows 10 and 11
Cheats and options
23 optionsPlayer 8
Keeps your health at its max: every 100 ms, current health is raised to max health. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a game.
Keeps your stamina at its max: every 100 ms, current stamina is raised to max stamina. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a game.
Keeps your water at its max: every 100 ms, current water is raised to max water. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a game.
Keeps your food at its max: every 100 ms, current food is raised to max food. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a game.
Your current and max health. Set a value to change it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a game.
Your current and max stamina. Set a value to change it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a game.
Your current and max water. Set a value to change it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a game.
Your current and max food. Set a value to change it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a game.
Experience 3
Your level, current experience and unspent perk points. Set a value to change it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a game.
Pick a skill-tree modifier (health, speed, jump, damage per weapon type, dodge chances...), then set its value. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a game.
Turns the skill tree's unlimited sprint perk on or off. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a game.
Weapons 6
Keeps your grenades at their max: every 100 ms, the current count is raised to the max count. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a game.
Your current and max grenade count. Set a value to change it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a game.
Clears the held weapon's "can remove ammo" flag every 100 ms so shots do not use ammo, and sets it again when turned off. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a game.
The ammo of the weapon in your equipped slot. Set a value to change it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a game.
The held weapon's damage and melee damage. Set a value to change it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a game.
Your critical hit damage multiplier. Set a value to change it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a game.
Inventory 4
Your money. Set a value to change it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a game.
The max weight of your inventory and of your backpack. Raise it to carry more. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a game.
Pick an inventory (carried, base, first map base or Jericho map base) and a slot (1 to 11), then set its item amount and ammo. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a game.
Whether you have the belt and the backpack. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a game.
Movement 2
Your walk speed, standing and crouched. Set a value to change it. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a game.
How many jumps you can make before landing. Read through the player the table's hook stores once the game has run that code, so it shows once you are in a game.
FAQ
About the Thing That Happened trainer
Is the trainer for The Thing That Happened free?
Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.
What can the trainer do?
It has 23 options, such as Infinite Health, Infinite Stamina, Infinite Water, and Infinite Food. Each one is listed above with its default hotkey, and you can rebind any of them.
Which version of The Thing That Happened does it work with?
It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.
Can I use it online?
No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.






