17 cheatsSteam64 bit

RetroRealms Trainer

17 cheats for RetroRealms, including Infinite Health, Health, and Infinite Lives. Turn them on with hotkeys, an in-game overlay or your phone.

Free · No ads · No time limits · Windows 10 and 11

Cheats and options

17 options
On / offValueActionChoiceF1Default hotkey

Player 8

Infinite Health

Keeps your health at its max: every 100 ms, health is raised to max health. Acts once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a level).

Health

Your current and max health. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a level); a new value is written straight into it.

Health 0 – 999,999Max health 1 – 999,999
Infinite Lives

Keeps your lives from dropping below the highest they have been since you turned this on. Acts once the trainer has found the game state (the game's Mono code is read once it has loaded, then the state once the HUD is on screen).

Lives

Your lives. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the state once the HUD is on screen); a new value is written straight into it.

Lives 0 – 999
Infinite Weapon Ammo

Keeps your weapon meter full: every 100 ms, weapon ammo is raised to the weapon meter limit. Acts once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a level).

Weapon Ammo

Your weapon ammo (the weapon meter) and its limit. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a level); a new value is written straight into it.

Weapon ammo 0 – 999,999Limit 0 – 999,999
Infinite Nightmare Meter

Keeps your nightmare meter full: every 100 ms, it is raised to the nightmare meter limit. Acts once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a level).

Nightmare Meter

Your nightmare meter and its limit. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a level); a new value is written straight into it.

Nightmare meter 0 – 999,999Limit 0 – 999,999

Movement 4

Extra Jumps

How many extra (air) jumps you have. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a level); a new value is written straight into it.

Extra jumps 0 – 99
Walk Speed

Your walk speed. Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a level); a new value is written straight into it.

Walk speed 0 – 1,000
Jump Height

Your jump impulse (height). Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a level); a new value is written straight into it.

Jump impulse 0 – 1,000
Gravity Scale

Your gravity scale (lower floats more). Shows the game's value once the trainer has found the player (the game's Mono code is read once it has loaded, then the player once you are in a level); a new value is written straight into it.

Gravity 0 – 100

Progress 5

Funds

Your funds. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the state once the HUD is on screen); a new value is written straight into it.

Funds 0 – 999,999,999
Score

Your score. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the state once the HUD is on screen); a new value is written straight into it.

Score 0 – 999,999,999
Tokens

Your token count. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the state once the HUD is on screen); a new value is written straight into it.

Tokens 0 – 999,999
Tickets

Your ticket count. Shows the game's value once the trainer has found the game state (the game's Mono code is read once it has loaded, then the state once the HUD is on screen); a new value is written straight into it.

Tickets 0 – 999,999
Tickets Never Consumed

Keeps the save's tickets consumed count at 0 (the table's advice for this record). Acts once the trainer has found the save data: the game's Mono code is read once it has loaded, then the save data once you open the Collection.

FAQ

About the RetroRealms trainer

Is the trainer for RetroRealms free?

Yes. Trinity and every trainer in it are free: no time limits, no ads, and the phone remote is included.

What can the trainer do?

It has 17 options, such as Infinite Health, Health, Infinite Lives, and Lives. Each one is listed above with its default hotkey, and you can rebind any of them.

Which version of RetroRealms does it work with?

It is made for the PC game from Steam. Trinity finds the game in your library and attaches when it is running.

Can I use it online?

No. Trinity is for single-player games only. Do not use trainers in online modes or in games with anti-cheat.

Game not found

Trinity has no trainer at this address. It may have been renamed.

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